Clumsy animation, responsive controls
A fight can look awkward. A missed swing, a chair in the way. Just don't make the button feel late. Those are different things.
A fight can look awkward. A missed swing, a chair in the way. Just don't make the button feel late. Those are different things.
Exactly. Weighty isn't sluggish.
I want a fight that ends because I tripped over furniture.